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Programming is the process of writing instructions a computer can understand and execute. These instructions are written using programming languages such as Python, JavaScript, R, or C++, and they tell the computer how to perform tasks, such as calculating numbers, powering a mobile app, or running a database.
EXAMPLE
A website form might ask for your email address. Behind the scenes, a short program checks it to make sure that the address is in the correct format (like [email protected]). If it isn’t, the program tells the browser to show an error.There are many different programming languages designed for different types of tasks. Some are great for building websites, whereas others are used to make mobile apps and games or even to help scientists analyze data. The good news? You don’t need to learn them all! But it’s helpful to get a sense of what they’re used to do and what makes each one unique. Here’s a quick comparison of a few popular languages:
Programming Languages and Their Uses | ||
---|---|---|
Language | Where It’s Used | What Makes It Special |
Python | Automating tasks, data science, simple games, websites | Easy to read and great for beginners; used in many fields |
JavaScript | Making websites interactive (e.g., buttons and animations) | Runs in the browser and helps websites “do things” |
C++ | Building video games, operating systems, and devices | Fast and powerful, but harder to learn |
Java | Android apps, business software | Works on many types of computers; used by large companies |
SQL | Storing and searching data in databases | Focuses on asking questions about data, not general programming |
Swift | iPhone and iPad apps (Apple devices) | Made by Apple; modern |
R | Data science, statistics, academic research | Built for analyzing and visualizing data; great for statistics |
No matter which language a programmer uses, they all follow the same basic logic. Programming logic is like giving clear, step-by-step instructions to a small child. It helps the computer know what to do, when to do it, and how to repeat actions. In order to learn this, you don’t need to understand any programming language. Instead, you’ll use something called pseudocode, which is a way to plan and explain what a program should do using plain language instead of real code.
Let’s look at four core logic structures that show up in almost every program.
Variables are like containers that hold information. You create a variable by giving it a name and assigning it a value, such as a number or a word. Then, the program can remember and use it when needed.
EXAMPLE
Make a variable score called and set to 90
Conditionals allow a program to make choices. The computer checks a condition, for example, whether a number is above or below a certain value, and then decides what to do next based on the answer.
EXAMPLE
If score is greater than or equal to 60
Print "Pass"
Else
Print "Fail"
Iteration, also called looping, repeats actions until a certain condition is met. In everyday terms, it’s like “keep printing until the printer runs out of paper.” Loops can also be created to repeat a certain number of times, such as “move forward four steps.”
EXAMPLE
Set counter to 1
While counter is less than or equal to 3
Print "Check complete"
Increase counter by 1
This pseudocode creates a loop that runs three times. It starts by setting a counter to 1, then prints “Check complete” as long as the counter is less than or equal to 3. Each time the message prints, the counter increases by 1. After the third time, the loop ends.
A practical example might be a task reminder system that checks whether three daily goals, such as replying to emails, completing a training module, and submitting a report, are done. Instead of writing separate checks for each task, the program uses a loop to repeat the same action for each one. This kind of logic saves time and helps keep routines organized, especially when managing work, school, and personal responsibilities.
Computers are powerful but not smart in the way people are. They don’t understand vague instructions. Instead, they need precise, step-by-step directions to complete even the simplest task. This is what programming logic is all about.
Let’s take a familiar example: making toast. If you tell a person, “Make me toast,” they’ll use experience and context to figure it out. But if you gave that instruction to a computer, it wouldn’t know where to begin.
To make toast with programming logic, you’d have to break the task into individual, unambiguous instructions, like this:
Set total to 0
Set count to 0
For each score in test_scores
Add score to total
Increase count by 1
Set average to total divided by count
Print average
Debugging is the process of finding and fixing problems (called bugs) in a program. These problems can prevent the program from working properly or cause it to behave in unexpected ways.
There are three common types of bugs programmers encounter:
This flow begins by reviewing the code and understanding what it should do. Then, developers run tests using different inputs and observe what happens. If the output isn’t what they expect, they walk through the logic step by step, often printing out variables to see what’s going on inside the program. By isolating the part of the code that is causing trouble, they can fix it and test it again. This process is repeated until the program works as intended.
Debugging isn’t just for beginners. It’s something all programmers do, from entry-level developers to senior engineers. In fact, the ability to debug well is a sign of strong technical thinking. Professional developers often spend more time reading and improving existing code than writing new lines from scratch. Debugging is also a collaborative process: teams work together to trace errors, share insights, and learn from mistakes. Whether through pair programming, code reviews, or troubleshooting bugs in production, debugging becomes a valuable skill not just for solving problems but also for learning and growing as a programmer.
Now that you’ve learned about the different types of errors and how debugging works, let’s apply that knowledge to a simple example. Review the pseudocode below and identify what needs to be fixed so that the program behaves as expected.
Set grade to 85
If grade is less than 60
Print "Fail"
If grade is greater than or equal to 60
Print "Fail"
EXAMPLE
This pseudocode is intended to check a student’s grade and print the appropriate message:
If you found it interesting to break down tasks into step-by-step logic or enjoyed spotting and fixing errors, you are already thinking like a programmer. Skills like writing pseudocode and debugging are not just for coding. These skills are essential in many IT careers, including software development, data analysis, cybersecurity, and DevOps. If this kind of thinking appeals to you, consider taking an introductory programming course, such as Introduction to Python or Introduction to Java. These classes build directly on what you have practiced here and can help you take the next step toward a technical career path.
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